Cell Stage
This stage is the only one featuring a strictly top down perspective. Playing as a single cell organism, in this stage you decide your creature’s diet (Herbivore, Omnivore, Carnivore).
Creature Stage
This is by far one of the most memorable stages, involving playing as a land animal, fighting and befriending other species to advance the gameplay. Depending on your gameplay in the last stage, you will have certain mouths to choose from. The creature stage has the most recognisable gameplay and concept out of all of the stages.
This is also an introduction to Consequence Abilities.
Consequence Abilities available in this stage:
CELL:
Herbivore: Siren Song
Increases ability to socialise with creatures, including aggressive ones.
Omnivore: Summon Flock
Allows you to summon a flock of creatures which will help you fight or socialise. (The creature flock is random, meaning there isn’t a guaranteed change you are going to get ones that are combat or social equipped)
Carnivore: Raging Roar
Changes all creatures in proximity to the Scared reaction, making them run in fear.
Tribal Stage
Different creatures evolve in intelligence and develop tribes and camps, this is similar to creature stage, though you control multiple of your species, and it doesn’t follow a 3rd person camera behind one of them. From what I’ve seen in the fandom a lot of people don’t like this stage for a lot of reasons, mostly being gameplay and the rather odd separation of tribal and civilisation, which I won’t be touching on.
Consequence Abilities available in this stage:
CELL:
Herbivore: Refreshing Storm
Causes fruit to be regrown and fall from trees.
Omnivore: Flying Fish
Summons a creature to scare fish away from the sea. (Easy food source!)
Carnivore: Traps
Allows you to place a trap and ensnare wild creatures.
CREATURE:
Social: Fireworks
Your chief sets off fireworks increasing relationships with neighbouring tribes
Adaptable: Beastmaster
Allows control of nearby animals who will help you in socialising or combat. (Similar to Summon Flock)
Predator: Fire Bombs
Allows you to throw fire bombs to attack nearby structures and enemies.
Civilisation Stage
Controlling a single creature? No. Now you’re controlling the dumbest looking cars and suspiciously phallic shapes planes and boats! The civilisation stage, like the tribal stage, is focused on conquering all of the other cities on your planet, with various archetypes dictating their actions. No more giving gifts in person with that wonderful jingle, now you can just spam your enemies with tons of spice and take over their city! Advancement at the finest.
Honestly though, the civilisation stage is very fun and I enjoy the gradual change into city management through the tribal stage’s gameplay. Designing your transportations, buildings, and even your city song still gives you some creative freedom, like that of the creature stage. The one issue I have with both tribal and civilisation stages is that you are unable to edit your species’ appearance.